Craft

It doesn't make much sense to me that according to the World of Darkness system a person who can cook a gourmet dinner can fix a car with the same level of proficiency. To address this, I'm tweaking the rules for the "craft" skill a little bit. When a character acquires the first dot of the craft skill, that character will be given three free crafts specialties to apply as he/she wishes. Any additional specialties can be purchased with experience points as outlined in the main book. In any situation when the craft skill would apply but none of the character's specialties would, the character must make the roll at an untrained penalty (but the dots in craft still apply toward the roll).

